Mouse Droid

Mouse Droid mouse-droid CFUListDiagram D0001

This document shows a system architecture and software architecture for a mouse droid. This is a small repair droid similar to the MSE-6 used on death star 1.
The document follows the arc42.org template proposed by Gernot Starke and Peter Hruschka,
Copyright 2020-2024 Andreas Warnke License: Choose either Apache-2.0 or Creative Commons Attribution (BY) Licence

Mouse Droid

Introduction mouse-droid Comment C0001

The mouse droid is a repair droid. When a mission is programmed, it autonomously drives to the destination location, selects spare parts and tools and exchanges damaged parts.
It is easily reprogrammable and can therefore also be used for
- cleaning tasks
- spying and surveillance tasks
- message delivery

Mouse Droid

Scope Comment C0141

This document describes system and software architecture for engineering generation 5 of the mouse droid, denoted by the term MoD5G.

Mouse Droid

MoD5G mouse-droid Image C0173

Requirements and Goals

Requirements and Goals mouse-droid UMLUseCaseDiagram D0002

This section gives a short overview on the project goals (Problem Space, System Level L1)
Primary purpose of the MoD5G is to autonomously repair mechanical things.

Requirements and Goals, Requirements and Goals, Scope and Context, Deployment View

Mouse Droid MoD5G mouse-droid Component C0004

The Mouse Droid (MoD5G) is a repair droid that can be instructed to perform a mission and which then autonomously selects tactics to achieve the mission goals.

+-- Perform a 1-day mission Association R0001

+-- Return to base location Association R0283

+-- Drive to location Association R0003

+-- Repair using tools Association R0004

Requirements and Goals

Commander Actor C0005

The commander instructs the MoD5G on the mission to perform.

plan mission --> Perform a 1-day mission Association R0002

provide mission goals and high-level strategy

Requirements and Goals

Perform a 1-day mission goal UseCase C0006

The mouse droid is able to perform a mission that takes several hours. The energy resources of the MoD5G last for one terrestrial day.

- The commander programs a mission
- The mouse droid drives to the first location
- The mouse droid uses tools to remove a defective part
- The mouse droid installs a spare part
- Above steps are repeated for further mission objectives
- The mouse droid returns to its base location (see Glossary)

post: MoD5G is at base location Property F0034

1.) ··> Drive to location Include R0005

2.) ··> Repair using tools Include R0006

3.) ··> Return to base location Include R0284

Requirements and Goals, L1 Requirements View, Requirements and Goals

Drive to location goal UseCase C0007

The mouse droid can explore its environment and calculate a route from its actual position to the target location.

- The mouse droid explores its environment
- The mouse droid enriches an internally memorized map
- The mouse droid calculates a route
- The mouse droid drives along the calculated route
- The mouse droid re-caclulates the route in case of new environment data
- The mouse droid reaches the target location

pre: mission is defined Property F0032

post: MoD5G is at target location Property F0043

Requirements and Goals, L1 Requirements View, Requirements and Goals

Repair using tools goal UseCase C0008

The mouse droid has a couple of tools inside its chassis.

- The mouse droid uses a screw diver to untighten damaged parts
- The mouse droid uses a gripper to move the damaged part out of the way
- The mouse droid uses a gripper to put a spare part from its internal cargo bin to the target place
- The mouse droid uses a screw diver to tighten replaced parts
- The mouse droid uses a gripper to move the damaged part into its internal cargo bin.
(see L2 Mechanics)

pre: MoD5G is at target location Property F0044

L1 Requirements View, Requirements and Goals

Return to base location goal UseCase C0177

The MoD5G returns to its base location.
Note: Base location is defined at Glossary.

post: MoD5G is at base location Property F0033

L1 Requirements View

L1 Requirements View SysMLRequirementDiagram D0044

This diagram shows examples of system level L1 requirements.

Requirements and Goals, L1 Requirements View, Requirements and Goals

Drive to location goal UseCase C0007

The mouse droid can explore its environment and calculate a route from its actual position to the target location.

- The mouse droid explores its environment
- The mouse droid enriches an internally memorized map
- The mouse droid calculates a route
- The mouse droid drives along the calculated route
- The mouse droid re-caclulates the route in case of new environment data
- The mouse droid reaches the target location

pre: mission is defined Property F0032

post: MoD5G is at target location Property F0043

Requirements and Goals, L1 Requirements View, Requirements and Goals

Repair using tools goal UseCase C0008

The mouse droid has a couple of tools inside its chassis.

- The mouse droid uses a screw diver to untighten damaged parts
- The mouse droid uses a gripper to move the damaged part out of the way
- The mouse droid uses a gripper to put a spare part from its internal cargo bin to the target place
- The mouse droid uses a screw diver to tighten replaced parts
- The mouse droid uses a gripper to move the damaged part into its internal cargo bin.
(see L2 Mechanics)

pre: MoD5G is at target location Property F0044

L1 Requirements View, L3 Requirements

L1Req: Recognize paths env-perception Requirement C0149

The MoDG5 shall use redundant sensor data to calculate paths that it can drive along.

··> Drive to location Trace R0244

··> Return to base location Trace R0285

L1 Requirements View, L3 Requirements

L1Req: Position screw driver Requirement C0150

The MoDG5 shall bring the screw driver into a given 3D position.

··> Repair using tools Trace R0245

L1 Requirements View, Requirements and Goals

Return to base location goal UseCase C0177

The MoD5G returns to its base location.
Note: Base location is defined at Glossary.

post: MoD5G is at base location Property F0033

Constraints

Constraints SysMLRequirementDiagram D0003

This section explains the major obstacles that need to be considered when designing a solution that addresses the project goals. (Problem Space, System Level L1)

Constraints

Operating Temperatures environment Requirement C0003

The droid shall be functional in the range 240K..360K, it shall survive temperatures from 150K to 400K.

Constraints, Architecture Decisions

Cosmic Rays environment Requirement C0002

The droid shall ensure data and program integrity.
It shall continue operation after cosmic rays have interfered with data storage or program execution.
Corrupted data must not be stored permanently.

Constraints

Environmental Constraints environment Package C0144

This package lists technical/physical constraints imposed by the environment in which to operate.

+-- Cosmic Rays Association R0221

+-- Operating Temperatures Association R0222

Group of constratins imposed by the operation environment

Scope and Context

Scope and Context UMLUseCaseDiagram D0004

This section shows the organizational contexts of development and operational environments. (Problem Space, System Level L1)

Scope and Context

Development and Production Context Component C0088

This boundary encompasses the topics that are in scope during development and production.

+-- Electrical Engineering Association R0188

+-- Design Hardware Association R0187

+-- Develop Software Association R0125

+-- Build Droids Association R0124

Scope and Context

Operational Context Component C0089

This boundary encompasses the topics that are in scope during operation and maintenance.

+-- Repair Droid Association R0127

+-- Operate Droid Association R0126

Scope and Context

Build Droids factory UseCase C0090

At the factory, workers assemble hardware and electronic parts to mouse droids and integrate control logic and data.

Scope and Context

Develop Software SW UseCase C0091

A team of engineers designs, produces and tests the control logic and factory data of the droids.

Scope and Context

Operate Droid usage UseCase C0092

An operator/commander instructs the mouse droid which mission to perform. The logic of the mouse droid translates this mission into driving maneuvers and actions of the integrated tools.

Scope and Context

Repair Droid maintenance UseCase C0093

A service mechanic analyzes the health state of a mouse droid. Depending on the outcome, oil is refilled, logic is updated, parts are exchanged or the whole droid is disintegrated.

Scope and Context

Design Hardware HW UseCase C0135

A team of engineers designs, produces and tests the mechanical hardware parts of the droids.

Scope and Context

Electrical Engineering EE UseCase C0136

A team of engineers designs, produces and tests the electrical and electronic parts of the droids.

Solution Strategy

Solution Strategy UMLComponentDiagram D0005

This section shows the fundamental base principle of the system design. (Solution Space, System Level L1)

L2 Mechanics, L1 Physical View, Solution Strategy, Building Block View, L2 Electric Parts and Electronics

Electrical Parts and Electronics EE Block C0019

The main components of the electric parts are:
- a set of cables and connectors
- a set of sensors and actuators
- the energy cell
- two printed circuit boards (PCB) containing the electronic parts

+-- Base Logic Board Association R0048

+-- Main Logic Board Association R0047

Base Logic Board, L3 Requirements, L1 Physical View, Solution Strategy, L2 Electric Parts and Electronics, Power Distribution

Base Logic Board Block C0048

The base logic board consists of several electronic parts shown in Base Logic Board.

Main Board Connector Port F0031

Main Board Logic, L3 Requirements, L1 Physical View, Solution Strategy, L2 Electric Parts and Electronics, Power Distribution

Main Logic Board Block C0047

The main logic board consists of several electronic parts shown in Main Board Logic.

Base Board Connector Port F0008

Mic-Connector I2S Port F0002

Camera LVDS Port F0001

status and control -- Base Logic Board CommunicationPath R0280

Solution Strategy

Outer World env-perception Comment C0094

The main logic addresses the following tasks:
- evaluating sensor signals from microphone and camera
- calculating movement actions to be performed by base logic (tactics)

··> Main Logic Board Dependency R0184

Solution Strategy

Guiding Main Principles mouse-droid Comment C0116

The functions of the MoD5G are divided onto two logic boards.
The base logic gets local sensor information and controls things within the system boundary of the MoD5G.
The main logic gets sensor data of the environment and calculates movement actions to efficiently fulfill the mission (that was programmed before).

Solution Strategy

Inner World Comment C0117

The base logic addresses the following tasks:
- charging
- programming
- steering the motors
- self-check
If a list of actions is available, this logic board can steer the MoD6G without the help of the main logic board.

··> Base Logic Board Dependency R0183

L1 Functional View

L1 Functional View SysMLBlockDefinitionDiagram D0050

This view shows the functionalities of the MoD5G.
It also shows which function produces output that is needed by another function as input.

L1 Functional View

Motors to move the MoD5G (L1-Fct) device Block C0178

ctrl Port F0041

L1 Functional View

Recognize paths (L1-Fkt) device Block C0179

paths Port F0035

-- Plan movement strategy (L1-Fct) CommunicationPath R0286

L1 Functional View

Recognize objects to repair (L1-Fct) device Block C0180

objects Port F0037

-- Plan repair strategy (L1-Fct) CommunicationPath R0287

L1 Functional View, L1 Logical View

Plan movement strategy (L1-Fct) role Block C0181

paths Port F0036

-- Perform movement tactic (L1-Fct) CommunicationPath R0288

L1 Functional View, L1 Logical View

Plan repair strategy (L1-Fct) role Block C0182

objects Port F0038

-- Perform repair tactic (L1-Fct) CommunicationPath R0289

L1 Functional View, L1 Logical View

Perform movement tactic (L1-Fct) role Block C0183

ctrl Port F0042

-- Motors to move the MoD5G (L1-Fct) CommunicationPath R0290

L1 Functional View, L1 Logical View

Perform repair tactic (L1-Fct) role Block C0184

ctrl Port F0039

-- Tools to repair CommunicationPath R0291

L1 Functional View

Tools to repair device Block C0185

ctrl Port F0040

L1 Logical View

L1 Logical View SysMLBlockDefinitionDiagram D0051

This view maps the functions to a form.

L1 Functional View, L1 Logical View

Plan movement strategy (L1-Fct) role Block C0181

paths Port F0036

-- Perform movement tactic (L1-Fct) CommunicationPath R0288

L1 Functional View, L1 Logical View

Plan repair strategy (L1-Fct) role Block C0182

objects Port F0038

-- Perform repair tactic (L1-Fct) CommunicationPath R0289

L1 Functional View, L1 Logical View

Perform repair tactic (L1-Fct) role Block C0184

ctrl Port F0039

L1 Functional View, L1 Logical View

Perform movement tactic (L1-Fct) role Block C0183

ctrl Port F0042

L1 Logical View, L1 Physical View

Strategy planning (L1) Block C0186

This system element aggregates functions that have high demands on computation power but less demands on realtime-reactions. These even may be turned off from time to time.

+-- Plan movement strategy (L1-Fct) Association R0292

+-- Plan repair strategy (L1-Fct) Association R0293

L1 Logical View, L1 Physical View

Tactic execution (L1) Block C0187

This system element aggregates functions that have high demands on realtime observations and reations; also high demands on availability.

+-- Perform movement tactic (L1-Fct) Association R0294

+-- Perform repair tactic (L1-Fct) Association R0295

L1 Physical View

L1 Physical View SysMLBlockDefinitionDiagram D0052

This view maps the logical form to physical artifacts.

L2 Mechanics, L1 Physical View, Solution Strategy, Building Block View, L2 Electric Parts and Electronics

Electrical Parts and Electronics EE Block C0019

The main components of the electric parts are:
- a set of cables and connectors
- a set of sensors and actuators
- the energy cell
- two printed circuit boards (PCB) containing the electronic parts

+-- Base Logic Board Association R0048

+-- Main Logic Board Association R0047

Base Logic Board, L3 Requirements, L1 Physical View, Solution Strategy, L2 Electric Parts and Electronics, Power Distribution

Base Logic Board Block C0048

The base logic board consists of several electronic parts shown in Base Logic Board.

Main Board Connector Port F0031

+-- Tactic execution (L1) Association R0297

Main Board Logic, L3 Requirements, L1 Physical View, Solution Strategy, L2 Electric Parts and Electronics, Power Distribution

Main Logic Board Block C0047

The main logic board consists of several electronic parts shown in Main Board Logic.

Base Board Connector Port F0008

Mic-Connector I2S Port F0002

Camera LVDS Port F0001

status and control -- Base Logic Board CommunicationPath R0280

+-- Strategy planning (L1) Association R0296

L1 Logical View, L1 Physical View

Tactic execution (L1) Block C0187

This system element aggregates functions that have high demands on realtime observations and reations; also high demands on availability.

L1 Logical View, L1 Physical View

Strategy planning (L1) Block C0186

This system element aggregates functions that have high demands on computation power but less demands on realtime-reactions. These even may be turned off from time to time.

Building Block View

Building Block View SysMLBlockDefinitionDiagram D0006

This section shows the parts of the MoD5G system (Solution Space, System Level L1)

L2 Mechanics, Building Block View

Mechanical Parts HW Block C0018

The mechanical parts encompass all parts of which the mouse droid consists. From outside, the chassis and wheels are the most obvious parts. Inside, a skeleton frame provides stability of the assembly.
Important charactereistics are weight, operating temperature range, durability, stability.

+-- Electrical Parts and Electronics Association R0013

L2 Mechanics, L1 Physical View, Solution Strategy, Building Block View, L2 Electric Parts and Electronics

Electrical Parts and Electronics EE Block C0019

The main components of the electric parts are:
- a set of cables and connectors
- a set of sensors and actuators
- the energy cell
- two printed circuit boards (PCB) containing the electronic parts

Building Block View, Solution Strategy, Building Block View

Software Parts SW Package C0020

The software consists of control logic, initial data that was integrated at the factory and learned data that is aggregated during operation.
These software items are split over two logical boards and subdivided into independent execution partitions.

··> Electrical Parts and Electronics Deployment R0243

L2 Mechanics

L2 Mechanics UMLComponentDiagram D0014

This section shows the mechanical parts of the MoD5G system (Solution Space, System Level L2)

L2 Mechanics

Chassis mouse-droid Block C0035

+-- Skeleton Frame Association R0228

+-- Tool-Window (2) Association R0065

+-- Gripper Association R0064

+-- Cargo Bin Association R0034

+-- Microphone Association R0040

+-- Energy Cell Association R0044

+-- Programming and Diagnostic Connector Association R0042

+-- Motors Association R0038

+-- Loud Speaker Association R0041

+-- Charging Connector Association R0043

+-- Camera Association R0039

+-- Wheels (4) Association R0036

+-- Fan Association R0037

+-- Screw Driver Association R0035

+-- Electrical Parts and Electronics Association R0046

L2 Mechanics

Cargo Bin Block C0036

protected by ··> Tool-Window (2) Dependency R0224

L2 Mechanics, L3 Requirements

Screw Driver Block C0037

protected by ··> Tool-Window (2) Dependency R0225

L2 Mechanics

Wheels (4) Block C0038

L2 Mechanics

Fan Block C0039

A fan prevents overheating in hot environment conditions.

L2 Mechanics, L3 Requirements, L2 Electric Parts and Electronics

Camera env-perception Block C0041

L2 Mechanics, L2 Electric Parts and Electronics

Microphone env-perception Block C0042

L2 Mechanics, L2 Electric Parts and Electronics

Programming and Diagnostic Connector Block C0044

protected by ··> Tool-Window (2) Dependency R0226

L2 Mechanics, Power Distribution

Charging Connector Block C0045

L2 Mechanics, Power Distribution

Energy Cell Block C0046

L2 Mechanics, Building Block View

Mechanical Parts HW Block C0018

The mechanical parts encompass all parts of which the mouse droid consists. From outside, the chassis and wheels are the most obvious parts. Inside, a skeleton frame provides stability of the assembly.
Important charactereistics are weight, operating temperature range, durability, stability.

+-- Electrical Parts and Electronics Association R0013

+-- Chassis Association R0045

L2 Mechanics, L1 Physical View, Solution Strategy, Building Block View, L2 Electric Parts and Electronics

Electrical Parts and Electronics EE Block C0019

The main components of the electric parts are:
- a set of cables and connectors
- a set of sensors and actuators
- the energy cell
- two printed circuit boards (PCB) containing the electronic parts

L2 Mechanics

Gripper Block C0054

A tool that allows to grab objects and move them.

protected by ··> Tool-Window (2) Dependency R0223

L2 Mechanics

Tool-Window (2) Block C0055

A tool window is a flap in the chassis that protects screw driver, gripper and cargo bin when unused. It can be opened and closed by a motor.

L2 Mechanics

Skeleton Frame mouse-droid Block C0146

The skeleton frame provides stability to the assembly of parts. Anchorage points latch the assembled parts at their positions.

L2 Electric Parts and Electronics

L2 Electric Parts and Electronics SysMLBlockDefinitionDiagram D0018

This section shows the electric parts and electronics of the MoD5G system (Solution Space, System Level L2)

L2 Mechanics, L1 Physical View, Solution Strategy, Building Block View, L2 Electric Parts and Electronics

Electrical Parts and Electronics EE Block C0019

The main components of the electric parts are:
- a set of cables and connectors
- a set of sensors and actuators
- the energy cell
- two printed circuit boards (PCB) containing the electronic parts

+-- Base Logic Board Association R0048

+-- Main Logic Board Association R0047

L2 Mechanics, L3 Requirements, L2 Electric Parts and Electronics

Camera env-perception Block C0041

-- Main Logic Board CommunicationPath R0051

L2 Mechanics, L2 Electric Parts and Electronics

Microphone env-perception Block C0042

audio -- Main Logic Board CommunicationPath R0056

L2 Mechanics, L2 Electric Parts and Electronics

Programming and Diagnostic Connector Block C0044

service ctrl -- Base Micro Controller CommunicationPath R0061

Main Board Logic, L3 Requirements, L1 Physical View, Solution Strategy, L2 Electric Parts and Electronics, Power Distribution

Main Logic Board Block C0047

The main logic board consists of several electronic parts shown in Main Board Logic.

Base Board Connector Port F0008

Mic-Connector I2S Port F0002

Camera LVDS Port F0001

status and control -- Base Logic Board CommunicationPath R0280

Base Logic Board, L3 Requirements, L1 Physical View, Solution Strategy, L2 Electric Parts and Electronics, Power Distribution

Base Logic Board Block C0048

The base logic board consists of several electronic parts shown in Base Logic Board.

Main Board Connector Port F0031

+-- Base Micro Controller Association R0053

-- Base Micro Controller CommunicationPath R0279

Base Logic Board, Requirements and Goals, L2 Electric Parts and Electronics, L2 Software [subsystem]

Base Micro Controller Block C0051

The base micro controller consists of
- logic unit
- data storage
- persistent data+logic storage
- self supervision (by ECC and lockstep-cores)
- HW watchdog
- clock
- temperature sensor
- io ports
This block is optimized for providing a reliable execution of algorithms, see Quality Requirements.

Temperature sensor Port F0010

clock comm I2C Port F0007

Main Board Connector Port F0009

Speaker I2S Port F0004

Motor Control I2C Port F0003

Diag JTAG Port F0005

reset cmd Port F0006

-- Motors CommunicationPath R0059

-- Loud Speaker CommunicationPath R0060

Base Logic Board

Base Logic Board SysMLInternalBlockDiagram D0035

This section shows the base board logic of the MoD5G system (Solution Space, System Level L3)

Base Logic Board, L3 Requirements, L1 Physical View, Solution Strategy, L2 Electric Parts and Electronics, Power Distribution

Base Logic Board Block C0048

The base logic board consists of several electronic parts shown in Base Logic Board.

Main Board Connector Port F0031

+-- Base Micro Controller Association R0053

+-- Clock Association R0055

+-- PMIC Association R0049

+-- Temperature Sensor Association R0095

-- Base Micro Controller CommunicationPath R0279

Base Logic Board, Requirements and Goals, L2 Electric Parts and Electronics, L2 Software [subsystem]

Base Micro Controller Block C0051

The base micro controller consists of
- logic unit
- data storage
- persistent data+logic storage
- self supervision (by ECC and lockstep-cores)
- HW watchdog
- clock
- temperature sensor
- io ports
This block is optimized for providing a reliable execution of algorithms, see Quality Requirements.

Temperature sensor Port F0010

clock comm I2C Port F0007

Main Board Connector Port F0009

Speaker I2S Port F0004

Motor Control I2C Port F0003

Diag JTAG Port F0005

reset cmd Port F0006

-- PMIC CommunicationPath R0062

-- Clock CommunicationPath R0066

Base Logic Board

Clock Block C0053

wakeup -- PMIC CommunicationPath R0067

Base Logic Board, Power Distribution

PMIC Block C0049

Power Management Integrated Circuit

Base Logic Board

Temperature Sensor Block C0071

-- Base Micro Controller CommunicationPath R0096

Main Board Logic

Main Board Logic SysMLInternalBlockDiagram D0022

This section shows the main board logic of the MoD5G system (Solution Space, System Level L3)

Main Board Logic, L3 Requirements, L1 Physical View, Solution Strategy, L2 Electric Parts and Electronics, Power Distribution

Main Logic Board Block C0047

The main logic board consists of several electronic parts shown in Main Board Logic.

Base Board Connector Port F0008

Mic-Connector I2S Port F0002

Camera LVDS Port F0001

+-- RAM Association R0070

+-- ROM Association R0071

+-- Main Performance Controller Association R0069

+-- Motivator Association R0077

-- Main Performance Controller CommunicationPath R0074

-- Main Performance Controller CommunicationPath R0076

Main Board Logic, Requirements and Goals, L2 Software [subsystem]

Main Performance Controller Block C0056

This block provides an execution environment for algorithms that is optimized for high performance.

-- RAM CommunicationPath R0072

-- ROM CommunicationPath R0073

-- Main Logic Board CommunicationPath R0075

Main Board Logic

RAM Block C0057

Main Board Logic

ROM Block C0058

Main Board Logic

Motivator Block C0059

A motivator is a basic component needed to keep going on.

triggers -- Main Performance Controller CommunicationPath R0078

Power Distribution

Power Distribution SysMLBlockDefinitionDiagram D0054

This section shows the electric parts and electronics of the MoD5G system (Solution Space, System Level L2)

Base Logic Board, Power Distribution

PMIC Block C0049

Power Management Integrated Circuit

power -- Main Logic Board CommunicationPath R0063

L2 Mechanics, Power Distribution

Charging Connector Block C0045

-- PMIC CommunicationPath R0057

L2 Mechanics, Power Distribution

Energy Cell Block C0046

power -- PMIC CommunicationPath R0050

Main Board Logic, L3 Requirements, L1 Physical View, Solution Strategy, L2 Electric Parts and Electronics, Power Distribution

Main Logic Board Block C0047

The main logic board consists of several electronic parts shown in Main Board Logic.

Base Board Connector Port F0008

Mic-Connector I2S Port F0002

Camera LVDS Port F0001

status and control -- Base Logic Board CommunicationPath R0280

Base Logic Board, L3 Requirements, L1 Physical View, Solution Strategy, L2 Electric Parts and Electronics, Power Distribution

Base Logic Board Block C0048

The base logic board consists of several electronic parts shown in Base Logic Board.

Main Board Connector Port F0031

+-- PMIC Association R0049

L2 Software [subsystem]

L2 Software [subsystem] UMLDeploymentDiagram D0019

This diagram shows the virtual machines and specialized (non-versatile) execution environments (Solution Space, System Level L2)
These are deployed onto the logic boards shown in L2 Electric Parts and Electronics.
In this section, this view is further detailed to software elements, their relations and interactions.

Main Board Logic, Requirements and Goals, L2 Software [subsystem]

Main Performance Controller Block C0056

This block provides an execution environment for algorithms that is optimized for high performance.

+-- Real Time Video Processing Chip Association R0079

+-- General Purpose Partition 1 Association R0081

+-- General Purpose Partition 2 Association R0082

Base Logic Board, Requirements and Goals, L2 Electric Parts and Electronics, L2 Software [subsystem]

Base Micro Controller Block C0051

The base micro controller consists of
- logic unit
- data storage
- persistent data+logic storage
- self supervision (by ECC and lockstep-cores)
- HW watchdog
- clock
- temperature sensor
- io ports
This block is optimized for providing a reliable execution of algorithms, see Quality Requirements.

Temperature sensor Port F0010

clock comm I2C Port F0007

Main Board Connector Port F0009

Speaker I2S Port F0004

Motor Control I2C Port F0003

Diag JTAG Port F0005

reset cmd Port F0006

+-- Base Logic SW Partition Association R0083

+-- Watchdog Execution Environment Association R0080

Deployment View, L2 Software [subsystem]

Real Time Video Processing Chip Node C0060

L2 Software [subsystem]

Watchdog Execution Environment Node C0061

Deployment View, L2 Software [subsystem]

General Purpose Partition 1 Node C0062

Deployment View, L2 Software [subsystem]

General Purpose Partition 2 Node C0063

Deployment View, L2 Software [subsystem]

Base Logic SW Partition Node C0064

Requirements and Goals

Requirements and Goals UMLUseCaseDiagram D0023

This section shows the goals of the software development for the MoD5G (Problem Space, Software Level L3)
In gray, the use cases on system level L1 are repeated from Requirements and Goals to show the refinement to software-only use cases shown in black.

Requirements and Goals, Requirements and Goals, Scope and Context, Deployment View

Mouse Droid MoD5G mouse-droid Component C0004

The Mouse Droid (MoD5G) is a repair droid that can be instructed to perform a mission and which then autonomously selects tactics to achieve the mission goals.

+-- Drive to location Association R0003

+-- Repair using tools Association R0004

Requirements and Goals, L1 Requirements View, Requirements and Goals

Drive to location goal UseCase C0007

The mouse droid can explore its environment and calculate a route from its actual position to the target location.

- The mouse droid explores its environment
- The mouse droid enriches an internally memorized map
- The mouse droid calculates a route
- The mouse droid drives along the calculated route
- The mouse droid re-caclulates the route in case of new environment data
- The mouse droid reaches the target location

pre: mission is defined Property F0032

post: MoD5G is at target location Property F0043

··> Plan tasks Include R0091

··> Explore Environment Include R0234

··> Perform Movement Include R0235

Requirements and Goals, L1 Requirements View, Requirements and Goals

Repair using tools goal UseCase C0008

The mouse droid has a couple of tools inside its chassis.

- The mouse droid uses a screw diver to untighten damaged parts
- The mouse droid uses a gripper to move the damaged part out of the way
- The mouse droid uses a gripper to put a spare part from its internal cargo bin to the target place
- The mouse droid uses a screw diver to tighten replaced parts
- The mouse droid uses a gripper to move the damaged part into its internal cargo bin.
(see L2 Mechanics)

pre: MoD5G is at target location Property F0044

··> Plan tasks Include R0090

··> Steer motors of tools Include R0233

Requirements and Goals, L3 Requirements

Explore Environment env-perception UseCase C0067

When the mouse droid is missing relevant data on the environment, it plans a list of actions that suits the purpose of gaining the missing knowledge.

Requirements and Goals

Perform Movement UseCase C0068

Requirements and Goals, L3 Requirements

Steer motors of tools UseCase C0069

··> Base Micro Controller Include R0255

Requirements and Goals

Plan tasks UseCase C0070

The mouse droid creates a list of actions to fulfill the given mission. If data on the environment is missing, it plans an explortion task and re-plans the action list later.

Main Board Logic, Requirements and Goals, L2 Software [subsystem]

Main Performance Controller Block C0056

This block provides an execution environment for algorithms that is optimized for high performance.

+-- Explore Environment Association R0258

+-- Plan tasks Association R0259

Base Logic Board, Requirements and Goals, L2 Electric Parts and Electronics, L2 Software [subsystem]

Base Micro Controller Block C0051

The base micro controller consists of
- logic unit
- data storage
- persistent data+logic storage
- self supervision (by ECC and lockstep-cores)
- HW watchdog
- clock
- temperature sensor
- io ports
This block is optimized for providing a reliable execution of algorithms, see Quality Requirements.

Temperature sensor Port F0010

clock comm I2C Port F0007

Main Board Connector Port F0009

Speaker I2S Port F0004

Motor Control I2C Port F0003

Diag JTAG Port F0005

reset cmd Port F0006

+-- Steer motors of tools Association R0256

+-- Perform Movement Association R0257

L3 Requirements

L3 Requirements SysMLRequirementDiagram D0045

This diagram shows examples of system level L3 requirements.

L1 Requirements View, L3 Requirements

L1Req: Recognize paths env-perception Requirement C0149

The MoDG5 shall use redundant sensor data to calculate paths that it can drive along.

L1 Requirements View, L3 Requirements

L1Req: Position screw driver Requirement C0150

The MoDG5 shall bring the screw driver into a given 3D position.

Requirements and Goals, L3 Requirements

Explore Environment env-perception UseCase C0067

When the mouse droid is missing relevant data on the environment, it plans a list of actions that suits the purpose of gaining the missing knowledge.

Requirements and Goals, L3 Requirements

Steer motors of tools UseCase C0069

L3 Requirements, Environment Capture

L3Req: Calc 3D scene from 2 cameras env-perception Requirement C0151

The Main Logic Board shall create a 3D model of the environment based on 2 camera images.

··> Explore Environment Trace R0248

··> L1Req: Recognize paths Trace R0249

Base Logic Board, L3 Requirements, L1 Physical View, Solution Strategy, L2 Electric Parts and Electronics, Power Distribution

Base Logic Board Block C0048

The base logic board consists of several electronic parts shown in Base Logic Board.

Main Board Connector Port F0031

··> L1Req: Position screw driver Trace R0247

-- Screw Driver CommunicationPath R0252

Main Board Logic, L3 Requirements, L1 Physical View, Solution Strategy, L2 Electric Parts and Electronics, Power Distribution

Main Logic Board Block C0047

The main logic board consists of several electronic parts shown in Main Board Logic.

Base Board Connector Port F0008

Mic-Connector I2S Port F0002

Camera LVDS Port F0001

··> L1Req: Recognize paths Trace R0246

status and control -- Base Logic Board CommunicationPath R0280

L3 Requirements, System Control

L3Req: Operate motors of tool-arm Requirement C0152

The Base Logic Board shall steer the motors of the tool-arm to a given 3D position.

··> L1Req: Position screw driver Trace R0250

··> Steer motors of tools Trace R0251

L2 Mechanics, L3 Requirements

Screw Driver Block C0037

L2 Mechanics, L3 Requirements, L2 Electric Parts and Electronics

Camera env-perception Block C0041

-- Main Logic Board CommunicationPath R0051

Constraints

Constraints SysMLRequirementDiagram D0024

This section explains the major obstacles, that need to be considered when designing a solution to reach the project goals. (Problem Space, Software Level L3)

Constraints, Architecture Decisions

Self-Preservation Requirement C0081

In case a wookiee growls at the MoD5G, it shall flee for self-preservation

Quality Tree, Constraints, Quality Scenarios, Quality Requirements

Interoperability SW-subcharacterisitc Requirement C0123

The programming and charging interfaces of the MoD5G shall be compatible to
- old republic terminals
- imperial terminals

Scope and Context

Scope and Context UMLComponentDiagram D0025

This section shows the organizational contexts of development and operational environments. (Problem Space, Software Level L3)

Scope and Context

Imperial Operator Actor C0082

program --> Mouse Droid MoD5G Association R0113

Scope and Context

Operator of the old republic Actor C0083

program --> Mouse Droid MoD5G Association R0112

Requirements and Goals, Requirements and Goals, Scope and Context, Deployment View

Mouse Droid MoD5G mouse-droid Component C0004

The Mouse Droid (MoD5G) is a repair droid that can be instructed to perform a mission and which then autonomously selects tactics to achieve the mission goals.

Solution Strategy

Solution Strategy UMLComponentDiagram D0026

This section shows the most fundamental principles of the software design. (Solution Space, Software Level L3)

Environment Capture, Solution Strategy, Building Block View, Deployment View

Environment Capture main_logic Package C0118

Environment Model Composer Sequence, Solution Strategy, Building Block View, Deployment View

Tactics Calculator main_logic Component C0108

Calculate tactics based on given strategy and current situation model

System Control, Solution Strategy, Building Block View, Deployment View

System Control base_logic Package C0119

Solution Strategy

Base Software Structure Comment C0121

The software is basically structured into three parts:
- environment model generation
- calculating actions
- controlling execution of actions

Building Block View, Solution Strategy, Building Block View

Software Parts SW Package C0020

The software consists of control logic, initial data that was integrated at the factory and learned data that is aggregated during operation.
These software items are split over two logical boards and subdivided into independent execution partitions.

+-- Tactics Calculator Association R0236

+-- Environment Capture Association R0241

+-- System Control Association R0242

Building Block View

Building Block View UMLComponentDiagram D0027

This section shows the parts of the MoD5G software (Solution Space, Software Level L3)

actual scene -- Environment Model Composer CommunicationPath R0155

actual scene -- Environment Model Composer CommunicationPath R0154

Environment Model Composer Sequence, Solution Strategy, Building Block View, Deployment View

Tactics Calculator main_logic Component C0108

Calculate tactics based on given strategy and current situation model

Environment Model Composer Sequence, System Control, Building Block View, Deployment View

Motor Controller Component C0109

Move motors according to calculated tactics

movement info -- Environment Model Composer CommunicationPath R0153

Environment Capture, Solution Strategy, Building Block View, Deployment View

Environment Capture main_logic Package C0118

+-- Environment Model Composer Association R0152

+-- Video Capture Association R0148

+-- Audio Capture Association R0149

System Control, Solution Strategy, Building Block View, Deployment View

System Control base_logic Package C0119

+-- SW Watchdog Association R0174

+-- Motor Controller Association R0151

Environment Capture, Environment Model Composer Sequence, Building Block View, Deployment View

Environment Model Composer env-perception Component C0120

-- Tactics Calculator CommunicationPath R0156

System Control, Building Block View, Crosscutting Concepts

SW Watchdog Component C0129

The SW Watchdog shall check

- validity of data as well as
- validity of sequence of checkpoints
received from software components on the Main Logic Board.
See also Crosscutting Concepts.

Building Block View, Solution Strategy, Building Block View

Software Parts SW Package C0020

The software consists of control logic, initial data that was integrated at the factory and learned data that is aggregated during operation.
These software items are split over two logical boards and subdivided into independent execution partitions.

+-- Tactics Calculator Association R0236

+-- Environment Capture Association R0241

+-- System Control Association R0242

Environment Capture

Environment Capture UMLComponentDiagram D0046

This diagram shows the software components that perceive the the outer environment and create a model from this data.

L3 Requirements, Environment Capture

L3Req: Calc 3D scene from 2 cameras env-perception Requirement C0151

The Main Logic Board shall create a 3D model of the environment based on 2 camera images.

actual scene -- Environment Model Composer CommunicationPath R0154

Environment Capture, Solution Strategy, Building Block View, Deployment View

Environment Capture main_logic Package C0118

+-- Environment Model Composer Association R0152

+-- Video Capture Association R0148

+-- Audio Capture Association R0149

+-- Environment Model Association R0261

actual scene -- Environment Model Composer CommunicationPath R0155

Environment Capture, Environment Model Composer Sequence, Building Block View, Deployment View

Environment Model Composer env-perception Component C0120

··> L3Req: Calc 3D scene from 2 cameras Trace R0254

creates ··> Environment Model Dependency R0260

Environment Capture, Glossary

Environment Model data Class C0111

The enironment model refers to the (limited) knowledge of the software on the real environment.

System Control

System Control UMLComponentDiagram D0047

This diagram shows the software components that perceive MoD5G internal sensor data and steer the actuators of the MoD5G.

L3 Requirements, System Control

L3Req: Operate motors of tool-arm Requirement C0152

The Base Logic Board shall steer the motors of the tool-arm to a given 3D position.

System Control, Solution Strategy, Building Block View, Deployment View

System Control base_logic Package C0119

+-- SW Watchdog Association R0174

+-- Motor Controller Association R0151

Environment Model Composer Sequence, System Control, Building Block View, Deployment View

Motor Controller Component C0109

Move motors according to calculated tactics

··> L3Req: Operate motors of tool-arm Trace R0253

System Control, Building Block View, Crosscutting Concepts

SW Watchdog Component C0129

The SW Watchdog shall check

- validity of data as well as
- validity of sequence of checkpoints
received from software components on the Main Logic Board.
See also Crosscutting Concepts.

Runtime View

Runtime View UMLActivityDiagram D0028

This section shows the dynamic behavior of the software (Solution Space, Software Level L3)
This diagram shows the software states embedded in the system states. See Power States.

Power States, Power State Timings, Runtime View

power::booting Activity C0024

+-- sw::sync Association R0107

+-- sw::start Association R0099

+-- sw::par Association R0100

+-- sw::boot_main_board Association R0098

+-- sw::booted Association R0110

+-- sw::boot_base_board Association R0097

ready --> power::full_operation ControlFlow R0016

Power States, Power State Timings, Runtime View

power::full_operation Activity C0025

While the MoD5G is in full_operation state, all software parts are running and able to react on input data.

+-- sw::op_sync Association R0117

+-- sw::op_end Association R0115

+-- sw::op_par Association R0116

+-- sw::op_start Association R0114

+-- sw::run_base Association R0105

+-- sw::run_main Association R0104

next steps are planned --> power::energy_saving ControlFlow R0017

mission tactics are planned, no need to adapt

supervision fault --> power::booting ControlFlow R0033

Power States, Power State Timings, Runtime View

power::energy_saving Activity C0026

+-- sw::run_base_only Association R0106

external event --> power::full_operation ControlFlow R0018

external event causes re-evaluating tactics

supervision fault --> power::booting ControlFlow R0032

Runtime View

sw::boot_base_board Activity C0072

--> sw::sync ControlFlow R0109

Runtime View

sw::boot_main_board Activity C0073

--> sw::sync ControlFlow R0108

Runtime View

sw::start InitialNode C0074

--> sw::par ControlFlow R0101

Runtime View

sw::par ForkNode C0075

--> sw::boot_main_board ControlFlow R0102

--> sw::boot_base_board ControlFlow R0103

Runtime View

sw::run_main Activity C0076

--> sw::op_sync ControlFlow R0123

Runtime View

sw::run_base Activity C0077

--> sw::op_sync ControlFlow R0122

Runtime View

sw::run_base_only Activity C0078

Runtime View

sw::sync JoinNode C0079

--> sw::booted ControlFlow R0111

Runtime View

sw::booted ActivityFinalNode C0080

Runtime View

sw::op_start InitialNode C0084

--> sw::op_par ControlFlow R0119

Runtime View

sw::op_end ActivityFinalNode C0085

Runtime View

sw::op_par ForkNode C0086

--> sw::run_main ControlFlow R0120

--> sw::run_base ControlFlow R0121

Runtime View

sw::op_sync JoinNode C0087

--> sw::op_end ControlFlow R0118

Environment Model Composer Sequence

Environment Model Composer Sequence UMLInteractionDiagram/sequence D0037

This diagram shows the typical communication sequence to compose the environment model.

Environment Model Composer Sequence, System Control, Building Block View, Deployment View

Motor Controller Component C0109

Move motors according to calculated tactics

step count of movement motors --> Environment Model Composer Message R0166

step count of steering and movement motors

Environment Model Composer Sequence, Solution Strategy, Building Block View, Deployment View

Tactics Calculator main_logic Component C0108

Calculate tactics based on given strategy and current situation model

calculate action list -->> Tactics Calculator Message R0172

calculate action list to follow the given strategy

provide list of next actions --> Motor Controller Message R0167

update limp home action list (for emergency) --> Motor Controller Message R0168

For the emergency case, update the limp home action list

Environment Capture, Environment Model Composer Sequence, Building Block View, Deployment View

Environment Model Composer env-perception Component C0120

create 3D scene -->> Environment Model Composer Message R0171

create 3D scene based on sensors, status and history.

composed 3D scene --> Tactics Calculator Message R0165

analyze audio signal env-perception -->> Audio Capture Message R0169

list of detected audio sources env-perception --> Environment Model Composer Message R0164

analyze video signal env-perception -->> Video Capture Message R0170

3D scene of visible environment env-perception --> Environment Model Composer Message R0163

Environment Model Composer Sequence

Persist List Comment C0142

the action list shall be persisted, so that after a sudden reboot, the next actions are immediately available.

··> Tactics Calculator Dependency R0220

Deployment View

Deployment View UMLDeploymentDiagram D0029

This section shows the deployment of the solution into the environment. (Solution Space, Software Level L3)

Environment Model Composer Sequence, System Control, Building Block View, Deployment View

Motor Controller Component C0109

Move motors according to calculated tactics

movement info -- Environment Model Composer CommunicationPath R0153

··> Base Logic SW Partition Deployment R0200

Deployment View, L2 Software [subsystem]

Base Logic SW Partition Node C0064

Deployment View, L2 Software [subsystem]

General Purpose Partition 2 Node C0063

Environment Model Composer Sequence, Solution Strategy, Building Block View, Deployment View

Tactics Calculator main_logic Component C0108

Calculate tactics based on given strategy and current situation model

··> General Purpose Partition 2 Deployment R0202

actual scene -- Environment Model Composer CommunicationPath R0154

··> General Purpose Partition 1 Deployment R0204

Deployment View, L2 Software [subsystem]

General Purpose Partition 1 Node C0062

Deployment View, L2 Software [subsystem]

Real Time Video Processing Chip Node C0060

actual scene -- Environment Model Composer CommunicationPath R0155

··> Real Time Video Processing Chip Deployment R0201

Environment Capture, Environment Model Composer Sequence, Building Block View, Deployment View

Environment Model Composer env-perception Component C0120

-- Tactics Calculator CommunicationPath R0156

··> General Purpose Partition 1 Deployment R0203

Environment Capture, Solution Strategy, Building Block View, Deployment View

Environment Capture main_logic Package C0118

+-- Environment Model Composer Association R0152

+-- Video Capture Association R0148

+-- Audio Capture Association R0149

System Control, Solution Strategy, Building Block View, Deployment View

System Control base_logic Package C0119

+-- Motor Controller Association R0151

Crosscutting Concepts

Crosscutting Concepts UMLComponentDiagram D0030

This section shows the recurring concepts within the the designed solution. (Solution Space, Software Level L3)

Crosscutting Concepts, Risks and Technical Debts

Fault Detection (main logic) Comment C0127

Logic and data is supervised by the SW Watchdog located on the Base Micro Controller.
Every software component on the Main Logic Board shall check processed data and report its health to the SW Watchdog as well as passed checkpoints in the logic.

··> SW Watchdog Dependency R0175

Crosscutting Concepts

Fault Detection (base logic) Comment C0128

The hardware of the Base Micro Controller enables logic and data supervision. Therefore no extra software solution is implemented to monitor the base logic.

··> SW Watchdog Dependency R0198

System Control, Building Block View, Crosscutting Concepts

SW Watchdog Component C0129

The SW Watchdog shall check

- validity of data as well as
- validity of sequence of checkpoints
received from software components on the Main Logic Board.
See also Crosscutting Concepts.

Architecture Decisions

Architecture Decisions decision UMLComponentDiagram D0031

This section documents the major design decisions. (Solution Space, Software Level L3)

Architecture Decisions

Wookiee Detection decision Comment C0131

Challenge: Detect presense of a Wookiee
Alt-1: Detect a growling wookie only by analyzing the audio spectrum recorded from the microphone.
- pro: simple to implement
- con: may produce false alarms
Alt-2: Combine the Video and the Audio sensor data to better distinguish a growling wookie from a shouting officer.
- pro: better recognize wookiees
- con: dependency on video processing
Decision: Alt-1
Rationale: Reacting on a false alarm is not mission-critical.

··> Self-Preservation Dependency R0177

Constraints, Architecture Decisions

Self-Preservation Requirement C0081

In case a wookiee growls at the MoD5G, it shall flee for self-preservation

Quality Requirements

Quality Requirements UMLComponentDiagram D0032

This section shows the major quality scenarios. (Problem Space, Software Level L3)
Similar to Quality Requirements for system level L1, this section shows quality expectations: The WHAT shall be implemented, not the HOW.

Quality Tree, Quality Requirements, Quality Requirements

Compatibility quality_characteristic Requirement C0122

Compatibility defines a set of attributes that measures how well data and messages can be exchanged with other programs and/or versions.

Quality Tree, Constraints, Quality Scenarios, Quality Requirements

Interoperability SW-subcharacterisitc Requirement C0123

The programming and charging interfaces of the MoD5G shall be compatible to
- old republic terminals
- imperial terminals

··> Compatibility Refine R0158

Quality Tree

Quality Tree SysMLRequirementDiagram D0043

When specifying quality requirements, these are categorized by two dimensions:

1) Which characteristic do they affect

2) Which use case do they serve
Thich chapter lists the quality requirements ordered by their main characteristic.

Quality Tree

Old Republic Programming IF SW-attribute Requirement C0124

The old republic protocol for programming a droid shall be supported.

··> Interoperability Refine R0159

Quality Tree

Imperial Programming IF SW-attribute Requirement C0125

The imperial protocol for programming a droid shall be supported.

··> Interoperability Refine R0160

Quality Tree

Universial Charging IF SW-attribute Requirement C0126

The intergalactic standard protocol for power charging shall be supported.

··> Interoperability Refine R0161

Quality Tree, Constraints, Quality Scenarios, Quality Requirements

Interoperability SW-subcharacterisitc Requirement C0123

The programming and charging interfaces of the MoD5G shall be compatible to
- old republic terminals
- imperial terminals

··> Compatibility Refine R0158

Quality Tree, Quality Requirements, Quality Requirements

Compatibility quality_characteristic Requirement C0122

Compatibility defines a set of attributes that measures how well data and messages can be exchanged with other programs and/or versions.

Quality Scenarios

Quality Scenarios SysMLRequirementDiagram D0042

When specifying quality requirements, these are categorized by two dimensions:

1) Which characteristic do they affect

2) Which use case do they serve
Thich chapter lists the use cases which have special importance for quality requirements.

Quality Scenarios

Mixed standards of terminals UseCase C0145

precondition:
- The MoD5G operates in an environment providing mixed terminal standards
trigger:
- The MoD5G drives to a charging or programming terminal which complied to either old republic or imperial standard.
scenario:
- The MoD5G determines the applicable standard
- The MoD5G uses the terminal for programming or charging

··> Interoperability Trace R0227

Quality Tree, Constraints, Quality Scenarios, Quality Requirements

Interoperability SW-subcharacterisitc Requirement C0123

The programming and charging interfaces of the MoD5G shall be compatible to
- old republic terminals
- imperial terminals

Risks and Technical Debts

Risks and Technical Debts UMLComponentDiagram D0033

This section lists the risks and not-yet-addressed requirements. (Solution Space, Software Level L3)

Risks and Technical Debts

Fault Detection Strategy may fail Comment C0130

The fault detection strategy for logic and data on the Main Logic Board allows for unnoticed faults:
Not every error in logic can be detected by checkpoints only.

··> Risk: Wrong tactic is calculated Dependency R0181

Crosscutting Concepts, Risks and Technical Debts

Fault Detection (main logic) Comment C0127

Logic and data is supervised by the SW Watchdog located on the Base Micro Controller.
Every software component on the Main Logic Board shall check processed data and report its health to the SW Watchdog as well as passed checkpoints in the logic.

··> Risk: Wrong tactic is calculated Dependency R0199

Risks and Technical Debts

Risk: Wrong tactic is calculated Requirement C0134

- cause/fault: Due to cosmic rays, the main logic board performs a miscalculation that goes unnoticed by control flow supervision
- risk/failure: the MoD5G calculates a tactic that results in falling off a cliff

Glossary

Glossary UMLClassDiagram D0034

This section explains the used terms. (Domain and Solution Space, Software Level L3)

Glossary

Situation Model data Class C0110

The situation model refers to the (limited/erroneous) knowledge of the software on environment and status.

o-- MoD5G-Status Model Association R0142

o-- Environment Model Association R0143

Environment Capture, Glossary

Environment Model data Class C0111

The enironment model refers to the (limited) knowledge of the software on the real environment.

observe by sensors env-perception ··> Real Environment Dependency R0146

Sensor data is the basis for assuming an environment model.

Glossary

MoD5G-Status Model data Class C0112

The status model refers to the (limited) knowledge of the software on the real status.

observe ··> MoD5G Real Status Dependency R0147

Sensor data is the basis for assuming a status model. The algorithm for deriving a status model shall take into account that a sensor may be defect and/or a measured value may indicate a defect (which again may have several causes).

Glossary

Real Situation Class C0113

The real situation refers to the reality of system status and environment.

o-- MoD5G Real Status Association R0144

o-- Real Environment Association R0145

Glossary

Real Environment Class C0114

The real environment refers to the physical environment of the system.

Glossary

MoD5G Real Status Class C0115

The real status refers to the real system status of the MoD5G. This may differ from what the sensors report.

Runtime View

Runtime View UMLInteractionDiagram/overview D0007

This section shows the dynamic behavior of the system (Solution Space, System Level L1)

Runtime View

Power States InteractionUse C0021

refers to Power States

Runtime View

Health States InteractionUse C0022

refers to Health States

Runtime View

start operation InitialNode C0153

-->> orthogonal Message R0262

Runtime View

orthogonal ForkNode C0154

-->> Health States Message R0263

-->> Power States Message R0264

-->> Operation Modes Message R0303

Runtime View

Operation Modes InteractionUse C0194

need ··> Power States Dependency R0304

Operation Modes

Operation Modes UMLStateMachineDiagram D0053

Operation Modes

Op::Modes StateMachine C0188

+-- Programming Association R0299

+-- Using Tools Association R0301

+-- Waiting Association R0302

+-- Charging Association R0298

+-- Moving Association R0300

+-- Being Repaired Association R0305

Operation Modes

Charging StateMachine C0189

Operation Modes

Programming StateMachine C0190

Operation Modes

Moving StateMachine C0191

Operation Modes

Using Tools StateMachine C0192

Operation Modes

Waiting StateMachine C0193

Operation Modes

Being Repaired StateMachine C0195

Power States

Power States UMLActivityDiagram D0020

This diagram shows the power states that are globally valid to all parts of the system.

Power States, Power State Timings

power::startup InitialNode C0023

external trigger or timer wakeup --> power::booting ControlFlow R0015

Power States, Power State Timings, Runtime View

power::booting Activity C0024

ready --> power::full_operation ControlFlow R0016

Power States, Power State Timings, Runtime View

power::full_operation Activity C0025

While the MoD5G is in full_operation state, all software parts are running and able to react on input data.

next steps are planned --> power::energy_saving ControlFlow R0017

mission tactics are planned, no need to adapt

stop operation --> power::off ControlFlow R0019

stop operation, set wakeup time

supervision fault --> power::booting ControlFlow R0033

Power States, Power State Timings, Runtime View

power::energy_saving Activity C0026

external event --> power::full_operation ControlFlow R0018

external event causes re-evaluating tactics

supervision fault --> power::booting ControlFlow R0032

Power States, Power State Timings

power::off ActivityFinalNode C0027

Power States

power::all Activity C0138

The statemachine of all power states

+-- power::booting Association R0192

+-- power::energy_saving Association R0193

+-- power::full_operation Association R0194

+-- power::startup Association R0195

+-- power::off Association R0196

Power State Timings

Power State Timings UMLInteractionDiagram/timing D0041

This diagram shows the expected startup and shutdown timings.

Power States, Power State Timings

power::off ActivityFinalNode C0027

-->> power::startup Message R0209

Power States, Power State Timings, Runtime View

power::full_operation Activity C0025

While the MoD5G is in full_operation state, all software parts are running and able to react on input data.

sleep -->> power::energy_saving Message R0212

shutdown -->> power::off Message R0215

Power States, Power State Timings

power::startup InitialNode C0023

wakeup (0 ms) -->> power::booting Message R0210

Power States, Power State Timings, Runtime View

power::booting Activity C0024

run (2300 ms) -->> power::full_operation Message R0211

Power States, Power State Timings, Runtime View

power::energy_saving Activity C0026

wakeup (0 ms) -->> power::energy_saving Message R0213

run (500 ms) -->> power::full_operation Message R0214

Power State Timings

max 2300 msec Comment C0139

a ··> power::booting Dependency R0218

b ··> power::full_operation Dependency R0216

Power State Timings

max 500 msec Comment C0140

c ··> power::energy_saving Dependency R0219

d ··> power::full_operation Dependency R0217

Health States

Health States UMLStateMachineDiagram D0021

This diagram shows the health states of the MoD5G system.

Health States

health::factory InitialNode C0028

factory initial test --> health::operation Transition R0207

Health States

health::disassembly ActivityFinalNode C0029

Health States

health::healthy StateMachine C0030

accident or ageing --> health::slightly_damaged Transition R0021

severe accident --> health::damaged Transition R0029

severe accident --> health::limp_home Transition R0030

Health States

health::slightly_damaged StateMachine C0031

accident --> health::limp_home Transition R0022

severe accident --> health::damaged Transition R0031

Health States, Risks and Technical Debts

health::limp_home StateMachine C0032

In case the full operation is not possible anymore, the MoD5G shall drive back to the home charging station.

accident --> health::damaged Transition R0023

Health States

health::damaged StateMachine C0033

decision for termination --> health::operation Transition R0206

Health States

health::operation StateMachine C0034

op_start Pseudostate F0019

no_op Pseudostate F0018

+-- health::limp_home Association R0024

+-- health::slightly_damaged Association R0025

+-- health::healthy Association R0026

+-- health::damaged Association R0027

--> health::disassembly ControlFlow R0205

--> health::healthy Transition R0208

Health States

health::all StateMachine C0137

The statemachine of all health states

+-- health::factory Association R0189

+-- health::operation Association R0190

+-- health::disassembly Association R0191

Deployment View

Deployment View UMLDeploymentDiagram D0008

This section shows the deployment of the solution into the environment. (Solution Space, System Level L1)

Deployment View

Space Station Node C0095

+-- Programming Terminal Association R0129

+-- Charging Terminal Association R0130

+-- Maintenance Booth Association R0131

+-- Mouse Droid MoD5G Association R0128

Requirements and Goals, Requirements and Goals, Scope and Context, Deployment View

Mouse Droid MoD5G mouse-droid Component C0004

The Mouse Droid (MoD5G) is a repair droid that can be instructed to perform a mission and which then autonomously selects tactics to achieve the mission goals.

Deployment View

Programming Terminal Node C0096

Deployment View

Charging Terminal Node C0097

Deployment View

Maintenance Booth Node C0098

Crosscutting Concepts

Crosscutting Concepts CFUBoxDiagram D0009

This section shows the recurring concepts within the the designed solution. (Solution Space, System Level L1)

Crosscutting Concepts

Motor Type Comment C0099

All motors are electrical step motors.
Step motors can be controlled to move a defined number of steps forward or backwards.
Note that there are conditions when the actual number of steps is not equal to the previously requested number of steps, e.g. when accellerating or slowing down too fast.

Architecture Decisions

Architecture Decisions decision UMLComponentDiagram D0010

This section documents the major design decisions. (Solution Space, System Level L1)

Constraints, Architecture Decisions

Cosmic Rays environment Requirement C0002

The droid shall ensure data and program integrity.
It shall continue operation after cosmic rays have interfered with data storage or program execution.
Corrupted data must not be stored permanently.

Architecture Decisions

2 of 3 Voter rejected_alternative Requirement C0100

In order to support integrity of the system, the logic boards and the data storages are deployed three times as three identical parts.
All three parts shall produce the same outcomes given the same input.
If one deviates, it's result is ignored and the part is rebooted.

rejected alternative could-trace ··> Cosmic Rays Trace R0135

Architecture Decisions

Cosmic Rays Information Comment C0101

When a cosmic ray interferes with the system, the logic or the processed data gets corrupted.

provides background ··> Cosmic Rays Dependency R0132

Architecture Decisions

Watchdog Supervision chosen_alternative Requirement C0102

In order to support integrity of the logic and data, a multi-stage hierarchy supervision shall be implemented.
Software watchdogs shall supervise the running software parts in a way that logic errors and corrupted data can be detected.
A hardware watchdog shall supervise the software watchdogs.
In case of a failure in the supervised logic/data, the system shall reboot. In case of a failure in the monitors, the system may reboot or it shall fall back to a valid supervision mode.

··> Cosmic Rays Trace R0134

Architecture Decisions

Decision: Watchdog decision Comment C0103

Arguments:

- The 2 of 3 voter is easier to implement but causes higher hardware costs.
- The watchdog supervision requires higher engineering efforts but is cheaper in production.
The watchdog supervision shall be implemented.

selected solution ··> Watchdog Supervision Dependency R0133

Quality Requirements

Quality Requirements UMLComponentDiagram D0011

This section shows the major quality requrements and scenarios. (Problem Space, System Level L1)
In the following, requirements and scenarios are selected that show the quality expectations: The WHAT shall be implemented, not the HOW.

Quality Requirements

Usability quality_characteristic Requirement C0009

Usability defines a set of attributes that measures how easy to learn and use the program is.

Maintainability, Quality Tree, Quality Requirements

Maintainability quality_characteristic Requirement C0010

Maintainability defines a set of attributes that influence how to analyze and mitigate defects that occur during operation.

Quality Requirements

Reliability quality_characteristic Requirement C0011

Reliability defines a set of attributes that measures how mature and fault-tolerant the software is.

Quality Tree, Quality Requirements, Quality Requirements

Compatibility quality_characteristic Requirement C0122

Compatibility defines a set of attributes that measures how well data and messages can be exchanged with other programs and/or versions.

Quality Tree

Quality Tree SysMLRequirementDiagram D0039

This section shows the quality requirements ordered by quality characteristics.

Maintainability, Quality Tree, Quality Requirements

Maintainability quality_characteristic Requirement C0010

Maintainability defines a set of attributes that influence how to analyze and mitigate defects that occur during operation.

Maintainability, Quality Tree, Quality Scenarios

Analyzability SW_sub-characteristic Requirement C0014

The MoD5G shall allow to analyze faults that occurred during operation.

··> Maintainability Refine R0009

Maintainability, Quality Tree, Quality Scenarios

Repairability HW_sub-characteristic Requirement C0012

The MoD5 hardware parts shall be exchangeable in case they are damaged.

··> Maintainability Refine R0007

Maintainability

Maintainability SysMLRequirementDiagram D0015

This diagram shows the quality requirements related to the characteristic "Maintainability".

Maintainability, Quality Tree, Quality Requirements

Maintainability quality_characteristic Requirement C0010

Maintainability defines a set of attributes that influence how to analyze and mitigate defects that occur during operation.

Maintainability, Quality Tree, Quality Scenarios

Repairability HW_sub-characteristic Requirement C0012

The MoD5 hardware parts shall be exchangeable in case they are damaged.

··> Maintainability Refine R0007

Maintainability

30 years spare-parts supply HW-attribute Requirement C0013

The mechanical and electrical/electronics parts of the MoD5 shall be produceable in identical or similar form and quality for 30 years after production of the unit.

··> Repairability Refine R0008

Maintainability, Quality Tree, Quality Scenarios

Analyzability SW_sub-characteristic Requirement C0014

The MoD5G shall allow to analyze faults that occurred during operation.

··> Maintainability Refine R0009

Maintainability

Self-Diagnosis SW-attribute Requirement C0015

At the maintenance booth, the MoD5G shall provide an error log. This error log contains detected errors from operation and related environment conditions. It also lists possible causes(faults).

··> Analyzability Refine R0010

Quality Scenarios

Quality Scenarios UMLUseCaseDiagram D0040

This section shows the quality-related scenarios in which the quality requirements shown in Quality Tree are of special importance.

Quality Scenarios

Spare Parts Supply quality_scenario UseCase C0017

pre-condition:
- the stock of MoD5G spare parts is empty
trigger:
- 20 years after production, a MoD5G needs a spare part that is not available anymore
scenario:
- a service mechanic orders a batch of parts
- a factory creates the parts that fit in form, function and quality to the MoD5G
- spare parts are delivered

··> Repairability Trace R0012

Quality Scenarios

Motor defect quality_scenario UseCase C0016

pre-condition:
- the MoD5G is performing a 1-day mission autonomously
trigger:
- a motor fails to operate
- the goals of the 1-day mission cannot be accomplished anymore
scenario:
- the MoD5G cancels the mission and returns to the service point
- a service mechanic reads out the error log
- the MoD5G proposes to replace the suspicious motor
- the service mechanic replaces the motor

··> Analyzability Trace R0197

Maintainability, Quality Tree, Quality Scenarios

Repairability HW_sub-characteristic Requirement C0012

The MoD5 hardware parts shall be exchangeable in case they are damaged.

Maintainability, Quality Tree, Quality Scenarios

Analyzability SW_sub-characteristic Requirement C0014

The MoD5G shall allow to analyze faults that occurred during operation.

Risks and Technical Debts

Risks and Technical Debts UMLUseCaseDiagram D0012

This section lists the risks and not-yet-addressed requirements. (Solution Space, System Level L1)

Risks and Technical Debts

Limp home mode may fail Comment C0105

In case of a single fault, the MoD5G shall return to the charging station.
The current design does not address the cases:
- the base logic board is damaged
- the energy cell is damaged
- the movement/steering motors are defect

comments ··> health::limp_home Dependency R0136

explains ··> Risk: MoD5G does not drive back (logic board) Dependency R0179

explains ··> Risk: MoD5G does not drive back (motors) Dependency R0229

explains ··> Risk: MoD5G does not drive back (energy) Dependency R0230

Health States, Risks and Technical Debts

health::limp_home StateMachine C0032

In case the full operation is not possible anymore, the MoD5G shall drive back to the home charging station.

Risks and Technical Debts

Risk: MoD5G does not drive back (logic board) Risk Requirement C0133

- cause/fault: the base logic board is damaged
- risk/failure: the MoD5G cannot drive anymore

fault not handled ··> health::limp_home Trace R0180

Risks and Technical Debts

Risk: MoD5G does not drive back (energy) Risk Requirement C0147

- cause/fault: the energy cell is damaged
- risk/failure: the MoD5G cannot drive anymore

fault not handled ··> health::limp_home Trace R0232

Risks and Technical Debts

Risk: MoD5G does not drive back (motors) Risk Requirement C0148

- cause/fault: the ,ovement/steering motors are damaged
- risk/failure: the MoD5G cannot drive anymore

fault not handled ··> health::limp_home Trace R0231

Glossary

Glossary CFUListDiagram D0013

This section explains the used terms. (Domain and Solution Space, System Level L1)
See also Glossary for software terms.

Glossary

Maintenance booth Comment C0104

A room in a star ship or on a planet where the following tasks are performed:
- check operability of droids
- oil refill service
- repair of droids
- disintegration of old droids

Glossary

Base location Comment C0143

The location where the MoD5G droid returns to when its mission is finished. This location typically provides a charging and programming terminal. This location can be re-programmed.

Stereotypes on "What to build"

Stereotypes on "What to build" UMLProfileDiagram D0049

Stereotypes allow a classification of elements into project-specific categories.
This diagram defines stereotypes and their images with focus on the problem space.

Stereotypes on "What to build"

UML:Node Metaclass Stereotype C0165

Stereotypes on "What to build"

mouse-droid Stereotype C0163

<path d=" c 3, -0.8 4.5, 0.5 4.5, 2.5 l -8, 0 c 1, -2, 2, -3, 3, -3 c 0.5, 0 0.5, 1 0, 1 m -1.1, 0.3 l -0.2, 0.2 " fill="#bb9977" />

*-- mouse-img Association R0271

--|> UML:Node Generalization R0272

Stereotypes on "What to build"

mouse-img mouse-droid Image C0164

Stereotypes on "What to build"

UML:UseCase Metaclass Class C0170

Stereotypes on "What to build"

goal Stereotype C0171

<path fill="#aaeeff" d=" M 5,9 L 5,1 1,2.5 5,4 "/>

--|> UML:UseCase Generalization R0277

*-- flag Association R0278

Stereotypes on "What to build"

flag goal Image C0172

Stereotypes on "What to build"

UML:Actor Metaclass Class C0174

Stereotypes on "What to build"

environment Stereotype C0175

<path fill="#eeff88" d=" M 1,0 C 1,0.55 0.55,1 0,1 C -0.55,1 -1,0.55, -1,0 C -1,-0.55 -0.55,-1 0,-1 C 0.55,-1, 1,-0.55, 1,0 "/> <path d=" M 2,0 L 4,0 M 1.73,1 L 3.46,2 M 1,1.72 L 2,3.46 M 0,2 L 0,4 M -1,1.72 L -2,3.46 M -1.73,1 L -3.46,2 M -2,0 L -4,0 M -1.73,-1 L -3.46,-2 M -1,-1.72 L -2,-3.46 M 0,-2 L 0,-4 M 1,-1.72 L 2,-3.46 M 1.73,-1 L 3.46,-2 "/>

--|> UML:Actor Generalization R0281

*-- env-img Association R0282

Stereotypes on "What to build"

env-img environment Image C0176

Stereotypes on "How to achieve the goal"

Stereotypes on "How to achieve the goal" UMLProfileDiagram D0048

Stereotypes allow a classification of elements into project-specific categories.
This diagram defines stereotypes and their images with focus on the solution space.

Stereotypes on "How to achieve the goal"

UML:Component Metaclass Class C0155

Stereotypes on "How to achieve the goal"

env-perception Stereotype C0156

<path fill="#ffcc66" d=" M 0.8,0 a 0.8,0.8 0 1 0 -1.6,0 a 0.8,0.8 0 1 0 1.6,0 " /> <path d=" M 1,0 A 1,0.5 22 1 1 0.707,0.707 A 1,0.5 67 1 1 0,1 A 1,0.5 112 1 1 -0.707,0.707 A 1,0.5 157 1 1 -1,0 A 1,0.5 202 1 1 -0.707,-0.707 A 1,0.5 247 1 1 0,-1 A 1,0.5 -68 1 1 0.707,-0.707 A 1,0.5 -23 1 1 1,0 " />

--|> UML:Component Generalization R0265

*-- env-image Association R0266

Stereotypes on "How to achieve the goal"

env-image env-perception Image C0157

Stereotypes on "How to achieve the goal"

UML:Class Metaclass Class C0158

Stereotypes on "How to achieve the goal"

decision Stereotype C0159

<path d="m 8,12 l -4,7 1,1 6,0 1,-1 -4,-7 l 8,-4 9,0 l -4,7 1,1 6,0 1,-1 -4,-7 " /><path d="m 15,5 l 1,3 m 0,2 l 0,17 " />

--|> UML:Class Generalization R0267

*-- decision-img Association R0268

Stereotypes on "How to achieve the goal"

decision-img decision Image C0160

Stereotypes on "How to achieve the goal"

data Stereotype C0161

<path d="m 4,5 l 0,22 c 0,2.25 5.25,4 12,4 s 12,-1.75 12,-4 l 0,-22 " /><path d="m 4,5 c 0,-2.25 5.25,-4 12,-4 s 12,1.75
12,4 s -5.25,4 -12,4 s -12,-1.75 -12,-4 " />

--|> UML:Class Generalization R0269

*-- data-img Association R0270

Stereotypes on "How to achieve the goal"

data-img data Image C0162

Stereotypes on "How to achieve the goal"

rejected_alternative Stereotype C0166

<path d="m 1,24 4,4 22,0 4,-4 " /><path stroke="#cc0000" d="m 8,17 c 0,-4.4 3.6,-8 8,-8 s 8,3.6 8,8 s -3.6,8 -8,8 s
-8,-3.6 -8,-8 " /><path stroke="#cc0000" d="m 11,17 l 10,0 " />

*-- rejected Association R0273

--|> UML:Class Generalization R0274

Stereotypes on "How to achieve the goal"

rejected rejected_alternative Image C0167

Stereotypes on "How to achieve the goal"

chosen_alternative Stereotype C0168

<path d="m 1,24 4,4 22,0 4,-4 " /><path stroke="#00aa00" d="m 8,17 c 0,-4.4 3.6,-8 8,-8 s 8,3.6 8,8 s -3.6,8 -8,8 s
-8,-3.6 -8,-8 " /><path stroke="#00aa00" d="m 11,17 l 10,0 m -5,-5 l 0,10 " />

*-- chosen Association R0275

--|> UML:Class Generalization R0276

Stereotypes on "How to achieve the goal"

chosen chosen_alternative Image C0169

Stereotypes on "How to achieve the goal"

SW Stereotype C0196

<path fill="#eeffdd" d=" M 1.5,5 L 2,3 C 4,2 6,2, 8,3 L 8.5,5 7.5,5 8,4 C 6,5 4,5 2,4 L 2.5,5 1.5,5 " />

*-- SW-img Association R0306

Stereotypes on "How to achieve the goal"

HW Stereotype C0198

<path fill="#eeddff" d=" M 1,3 L 5,1 7,1 7.5,2 2,5 z " /> <path d=" M 4,4 L 7,10 8,9.5 5,3.5 " />

*-- HW-img Association R0307

Stereotypes on "How to achieve the goal"

EE Stereotype C0200

<path fill="#ffffdd" d=" M 1,5 L 3,5 3,3.5, 5,5 3,6.5 3,5 M 5,3.5 L 5,6.5 M 5,5 L 7,5" /> <path d=" M 4,3 L 5,1 4.5,1.5 M 5,3 L 6,1 5.5,1.5 " />

*-- EE-img Association R0308